I've been trying to get an app icon to be hidden using c# in unity. I tried implementing the android code below:
PackageManager p = getPackageManager();
ComponentName componentName = new ComponentName(this,com.apps.MainActivity.class); // activity which is first time open in manifiest file which is declare as <category android:name="android.intent.category.LAUNCHER" />
p.setComponentEnabledSetting(componentName,PackageManager.COMPONENT_ENABLED_STATE_DISABLED, PackageManager.DONT_KILL_APP);
So, my code is:
AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager");
AndroidJavaClass cn = new AndroidJavaClass ("android.content.ComponentName");
launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage",bundleId);
packageManager.Call<AndroidJavaObject>("setComponentEnabledSetting",cn,packageManager.Get<int>("COMPONENT_ENABLED_STATE_DISABLED"),packageManager.Get<int>("DONT_KILL_APP"));
ca.Call ("startActivity", launchIntent);
cn.Dispose ();
up.Dispose();
ca.Dispose();
packageManager.Dispose();
launchIntent.Dispose();
When I build and run for android, the line indicating packagemanager is not getting called. What am I missing here? Please help!