I'm working on a Sprite Scaling pickup for a 2D Platformer assignment, and have most of it worked out.
I am running into a few issues however.
When scaling the Capsule Component (It being the Parent object), when walking up to a sprite on the TileMap, the map disappears until you move away again.
I am not sure entirely why. The player is not falling off the map, and it will reappear again if you move to the side a little, but when the player is small and is colliding with the TileMap, it disappears.
Player Resize Code:
GIF of the described Issue:
https://gyazo.com/e23d24cfc9af406c2808bcf73ea5dad4
Any help is appreciated guys!