First - I've looked through similar looking questions but they did not solve my problem, this is no repetition (I hope).
I'm building and programming a robot with an Arduino Nano that is supposed to solve a maze. It gets put somewhere in the maze and then has to find an item. The next time it is supposed to go straight to the item (it does not have to be the shortest way but no dead ends allowed).
It is not necessary to know the whole maze because as long as he has one way to the item it is good. As I said, I don't need the shortest way.
The maze is 2D, I just put black tape on a white table and the robot is supposed to use a line sensor to follow the lines.
There are no other sensors to orientate himself. First I thought of making an 2D array and each field of the maze a field in there. But since it's just a normal line sensor the robot doesn't know if a straight line is one or two fields long and the whole thing does not work.
I also tried DFS or something like that but a similar problem here. The maze is circular and how is the robot supposed to know the Node was already found before and it is the same?
It would be nice if anyone had an idea!

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1 Answers
Although orientation is a little bit fuzzy it is possible by using the decisions. A decision has to be reproducable. It could be represented by a class:
public class Decision {
boolean[] directions = new boolean[2]; // 0 = left, 1 = straight, 2 = right
// at least 2 of them should be true or it is no decision
int path; // 0-2 to mark the current path
}
Create a stack of decisions.
If there is only one possible direction at the beginning (back doesn't count and is treated later), then move forward until you meet the first decision.
Push the decision with all possible directions on the stack.
Set
path
to the first possible direction and move that way.If you end up with another decision: continue at 3.
If you find the token: abort, you found a reproducible way without dead-ends.
If it is a dead-end: return to the previous decision node (the first one one the way back) and continue with 6.
Pop the decision and try the next possible direction (set the new path and push the decision) and continue at 5.
Unless you have tried all directions, then move back another decision and continue with 6.
If there are no more decisions (the special case mentioned above, we went in the wrong direction at the beginning): move forward until you meet the first decision and continue at 3. This means you need another boolean variable to indicate if you should go backwards right at the beginning.
You have to be careful when coming back from
left
and want to trystraight
next you would have to turn left and don't go straight. So there is a little calculation involved.
The algorithm has a problem for loop shaped decisions if you start the wrong way at the beginning. I think this could be escaped by setting an upper boundary, e.g. if you still haven't found the token and met 30 decision nodes (going forward), then you are probably running in circles, so go back to start and now instead of trying the directions in increasing order, try them in decreasing order.

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Thanks! That could be exactly what I was looking for. In step 6, 'pop the decision' - I suppose instead of popping the decision you mean I should pop the direction (remove the last path and set new path to the next possible direction)? – po0l Dec 04 '16 at 18:12
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@po0l yes you set it to the next possible direction and push it again only if there is any left to explore. You have to keep the decisions as is otherwise or you probably lose track of the way back if it is a dead end, all the decisions are oriented the way they are first encountered, so you also need the decision to know which path you were exploring just before and how to continue. – maraca Dec 04 '16 at 18:20
edit: – po0l Dec 04 '16 at 15:57