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I am using 30 NFT markers/images and 30 3d models for a project on Unity and Artoolkit. The Android App loading as become very slow. It takes about 50 seconds to load the Camera.

Initially, the Splash Image loads for 15-17 seconds and then there is a black screen which stays for about 34-36 seconds. After that the camera starts.

I have used multiple techniques like Texture Compression, Audio compression, etc which were provided, this helped to reduce apk size to 58MB but still loading is a problem.

Please find attached the logs after build:

  • Textures 15.4 mb 24.0%
  • Meshes 8.4 mb 13.1%
  • Animations 34.0 mb 52.8%
  • Sounds 516.2 kb 0.8%
  • Shaders 606.4 kb 0.9%
  • Other Assets 139.8 kb 0.2%
  • Levels 637.3 kb 1.0%
  • Scripts 665.1 kb 1.0%
  • Included DLLs 3.9 mb 6.1%
  • File headers 62.2 kb 0.1%
  • Complete size 64.4 mb 100.0%

I am not sure what is causing the problem.

Surya Prakash Kushawah
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Amit
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  • hey buddy, this info is still insufficient for us to help you. when did the problem start occurring? In your case I would test things one by one like - remove audios and build, does it still take too long? remove the 3d models, build, still too long? ... so on until you find what's causing the problem. Then again, why are you using unity 4.7? update to the latest if you can mate. – Nika Kasradze Dec 03 '16 at 11:43
  • I am using Unity 5.5. I followed the same way, when I remove audio there is little improvement but when I remove the 3d models (along with their texture), the app loading becomes very fast. So, I guess 30 NFT markers/3d-Models is causing a problem. It is not possible to reduce the 3d model so will need help with other ideas to do so – Amit Dec 04 '16 at 06:43

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