For a single block that you control, you essentially need to store it's gravity and figure out a nice acceleration for it.
currentGravity = 0;
gravity = 1;
Then in the loop, you have to check if it's on ground using some collision detection. You want to add the gravity acceleration to currentGravity:
currentGravity = currentGravity + gravity
Then, you add it to the current y axis of the block:
YAxis = YAxis + currentGravity
Once you land, make sure to set gravity to 0. Also be sure to keep setting it to 0 to ensure you don't fall through the ground (as you kept adding to gravity no matter what.)
if not inAir() then
currentGravity = 0
end
And, of course, to jump, set currentGravity to a negative number (like 20) (if that's how you made the gravity work.)
Here's a collision detection function I made for Love2D:
function checkCollision(Pos1,Size1,Pos2,Size2)
local W1,H1,W2,H2 = Size1[1]/2,Size1[2]/2,Size2[1]/2,Size2[2]/2
local Center1,Center2 = {Pos1[1]+W1,Pos1[2]+H1},{Pos2[1]+W2,Pos2[2]+H2}
local c1 = Center1[1]+(W1) > Center2[1]-W2
local c2 = Center1[1]-(W1) < Center2[1]+W2
local c3 = Center1[2]+(H1) > Center2[2]-H2
local c4 = Center1[2]-(H1) < Center2[2]+H2
if (c1 and c2) and (c3 and c4) then
return true
end
return false
end
It assumes the position you gave it is the center of the block. If the box is rotated it won't work. You'll have to figure out how to make it work with walls and the like. And yes, it's ugly because it's very old. :p