I'm having some issues with an effect I'm trying to achieve using canvas and the CSS blur filter.
Essentially I need a canvas that is 100% of the height and width of the window, which can be erased to show elements sitting beneath. I am using the blur so the shapes/drawing looks blurred (this is needed).
My issue is that despite oversizing the canvas, there is still a transparent edge around the corners, which shows the elements beneath (i.e. the body with a blue background). I have tried multiple negative margin/overflow hacks, but can't seem to get around it?
I need this canvas to be the full width of the screen, blurred, and not crop in at all, but maybe this is just how CSS filters render, only what is visible?
(function() {
// make canvas larger than window
var largeWidth = window.innerWidth * 3;
var largeHeight = window.innerHeight * 3;
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = largeWidth;
canvas.node.height = largeHeight;
parent.appendChild(canvas.node);
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, 3000, 3000);
var ctx = canvas.context;
ctx.fillCircle = function(x, y, radius, fillColor) {
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
canvas.node.onmousemove = function(e) {
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 100; // or whatever
var fillColor = '#ff0000';
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, fillColor);
};
canvas.node.onmousedown = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, largeWidth, largeHeight, '#fff');
})();
/* CSS: */
body {
background: blue;
}
#canvas {
z-index: 1;
top: 0;
left: 0;
position: fixed;
filter: blur(10px);
-webkit-filter: blur(10px);
}
<div id = "canvas"></div>
Please see my fiddle
Thanks