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I've successfully integrated GPS realtime multiplayer into my game & it's working good.

Though. When a game is finished, players stays connected to each other..

How can i disconnect a player manually from the game?

So when the game is finished, the player will disconnect from the room by pressing for example "back to menu".

/ Martin

Gose
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1 Answers1

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I just solved by checking if room is active.

if (mRoomID != null) {
    Games.RealTimeMultiplayer.leave(getApiClient(), this, mRoomID);
    mRoomID = null;

}
Gose
  • 1
  • 1