I have every layout which looks as card type embedded in Scrollview. When I scroll, how to move the card like spring type and then come down to original position.
It is like cards are bouncing. In my layout, the top of that is ScrollView, below that 5 to 6 layouts are integratted.
When I scroll how to move those added layouts little bit upper and come to it's position? You can see an example here. Just look the scrolling alone where cards get moved from it's position. Just see the screenshot notice the scrolling where cards get moved like spring type when scroll up and down ie spacing between the cards get reduce when scrolling. How to achieve that?
In currently applied CustomScrollView, it has overscroll but I couldn't achieve spring type moveable cards.
Here is code which I applied.
<android.support.design.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/coordinatorLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".LaunchActivity">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.mobile.ui.MyImageView
android:id="@+id/backgroundImage_timeline"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg_dot_line"
android:scaleType="centerCrop" />
<com.mobile.ui.view.ObservableScrollView
android:id="@+id/scrollView"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".LaunchActivity">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:id="@+id/commonModules"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@id/anotherModule"
android:orientation="vertical">
<com.mobile.ui.FirstModule //this is one layout
android:id="@+id/myFirstModule"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:visibility="visible" />
<---second layout-----> and so on..
</RelativeLayout>
</com.mobile.ui.view.ObservableScrollView>
</RelativeLayout>
public class ObservableScrollView extends ScrollView {
private View inner;
private float y;
private Rect normal = new Rect();
private boolean isCount = false;
public interface OnOverScrolledListener {
void onOverScrolled(android.widget.ScrollView scrollView,
int deltaX, int deltaY, boolean clampedX, boolean clampedY);
}
private OnOverScrolledListener mOnOverScrolledListener;
private int mOverScrollByDeltaX;
private int mOverScrollByDeltaY;
@Override protected boolean overScrollBy(int deltaX, int deltaY, int scrollX, int scrollY, int scrollRangeX, int scrollRangeY, int maxOverScrollX, int maxOverScrollY, boolean isTouchEvent) {
this.mOverScrollByDeltaX = deltaX;
this.mOverScrollByDeltaY = deltaY;
final boolean result = super.overScrollBy(deltaX, deltaY, scrollX, scrollY, scrollRangeX, scrollRangeY, maxOverScrollX, maxOverScrollY, isTouchEvent);
return result;
};
@Override
protected void onOverScrolled(int scrollX, int scrollY, boolean clampedX, boolean clampedY) {
super.onOverScrolled(scrollX, scrollY, clampedX, clampedY);
if (mOnOverScrolledListener != null && (clampedX || clampedY)) {
mOnOverScrolledListener.onOverScrolled(this, mOverScrollByDeltaX, mOverScrollByDeltaY, clampedX, clampedY);
}
}
public OnOverScrolledListener getOnOverScrolledListener() {
return mOnOverScrolledListener;
}
public void setOnOverScrolledListener(OnOverScrolledListener onOverScrolledListener) {
this.mOnOverScrolledListener = onOverScrolledListener;
}
public ObservableScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@SuppressLint("MissingSuperCall")
@Override
protected void onFinishInflate() {
if (getChildCount() > 0) {
inner = getChildAt(0);
}
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (inner != null) {
commOnTouchEvent(ev);
}
return super.onTouchEvent(ev);
}
public void commOnTouchEvent(MotionEvent ev) {
int action = ev.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
if (isNeedAnimation()) {
animation();
isCount = false;
}
break;
case MotionEvent.ACTION_MOVE:
final float preY = y;
float nowY = ev.getY();
int deltaY = (int) (preY - nowY);
if (!isCount) {
deltaY = 0;
}
y = nowY;
if (isNeedMove()) {
if (normal.isEmpty()) {
normal.set(inner.getLeft(), inner.getTop(),
inner.getRight(), inner.getBottom());
}
inner.layout(inner.getLeft(), inner.getTop() - deltaY / 2,
inner.getRight(), inner.getBottom() - deltaY / 2);
}
isCount = true;
break;
default:
break;
}
}
public void animation() {
TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(),
normal.top);
ta.setDuration(200);
inner.startAnimation(ta);
inner.layout(normal.left, normal.top, normal.right, normal.bottom);
normal.setEmpty();
}
public boolean isNeedAnimation() {
return !normal.isEmpty();
}
public boolean isNeedMove() {
int offset = inner.getMeasuredHeight() - getHeight();
int scrollY = getScrollY();
if (scrollY == 0 || scrollY == offset) {
return true;
}
return false;
}
}
So alternative, which I tried is,
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.M) {
scrollView.setOnScrollChangeListener(new View.OnScrollChangeListener() {
@Override
public void onScrollChange(View v, int scrollX, int scrollY, int oldScrollX, int oldScrollY) {
View view = (View) scrollView.getChildAt(scrollView.getChildCount() - 1);
int diff = (view.getBottom() - (scrollView.getHeight() + scrollView.getScrollY()));
if(view.getTop()==scrollY){
// reaches the top end
Log.e("scrolled top","scrolling top");
}
// if diff is zero, then the bottom has been reached
if (diff == 0) {
// do stuff L
Log.e("bottom reached","bottom reached");
}
else {
TranslateAnimation animation = new TranslateAnimation(0f, 0f, 0f, -100f); // might need to review the docs
animation.setDuration(500); // set how long you want the animation
animation.setFillAfter(true);
myFirstModule.startAnimation(animation);
mySecondModule.startAnimation(animation);
//till 10..
}
}
});
}
But this is not getting applied during scrolling. There is some delay in the animation after scrolling and view goes up and not in a perfect one.