I am trying to use SKNode
in overlaySKScene
in a SCNView
.
But when I set the property isPlaying
of the SCNView
to true, my SKNodes
are just going down.
This is my code in viewDidLoad
:
sceneView.isPlaying = true;
sceneView.loops = true;
sceneView.scene = SCNScene()
sceneView.scene!.physicsWorld.gravity = SCNVector3(x: 0, y: 0, z: 0)
sceneView.overlaySKScene = SKScene(size: SceneView.frame.size)
sceneView.overlaySKScene?.scaleMode = .aspectFit
sceneView.overlaySKScene?.shouldEnableEffects = true
sceneView.overlaySKScene?.backgroundColor = SKColor.clear
sceneView.overlaySKScene?.blendMode = .alpha
let node = myFunctionToDrawCircle()
node.position = CGPoint(x: x, y: y)
sceneView.overlaySKScene?.addChild(node)
I linked the sceneView
from a SCNView
in the storyboard like others component.