I am using Web Animation API to create a simple animation so that when a user moves the mouse on the target
, the animation should start from left to right and when the user moves the mouse off the target
, the animation should get reversed and the target
should move from right to left.
Currently if the user moves the mouse in/out during animation, the animation is jerky, and I don't have a smooth effect.
I would like to know how to solve this issue.
Note: Currently I am using the Web Animation API. But the same issue occurs when using the CSS Keyframe Animation.
I have also tried to solve this issue using the following solution, which improved the situation but it's still problematic. Here is a live example https://jsfiddle.net/x784xwoa/5/
var elm = document.getElementById("target");
var player = document.getElementById("target");
elm.addEventListener('mouseover', function(event) {
console.log('mouseover', player.playState, 'animate');
player = elm.animate(
[{
left: "0px",
boxShadow: 'rgba(0, 0, 0, 0.5) 0px 0px 0px 0px'
}, {
left: "100px",
boxShadow: 'rgba(0, 0, 0, 0.9) 50px 150px 100px 0px'
}], {
duration: 3000,
direction: "normal",
fill: "forwards",
iterations: 1
}
);
});
elm.addEventListener('mouseout', function(event) {
console.log('mouseout', player.playState, 'reverse');
player.reverse();
});
#target {
position: relative;
top: 0;
left: 0;
width: 100px;
height: 150px;
background-color: red;
}
<div id="target"></div>