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I have a windows application which users can import fbx models into. What I want to do is to be able to create asset bundle from these imported fbx models and then save the bundle file to a server. I wanted to ask if such thing is possible with unity. I have searched for answers but couldn't find any , there were some similar threads but none was exactly addressing this. I'll appreciate if someone can help me with this. Thanks

m0j1
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  • You might want to take a look at http://gamedev.stackexchange.com/a/47870/26227 . I believe this answers your question – MX D Nov 22 '16 at 12:40

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