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I am new to mobile app development. I made a web tuner using audioContext to get the user pitch. It works just fine. I would like to translate this to android / ios. I am using intelXDK where I believe Cordova plugins can be imported. I can run the application on both emulators (ios and android) just fine. I can detect the audio as pretended. I can also get it working (with some problems on the screen resolution) when I test the app by pushing it to the server and run it from my android device. There, I Can also receive user sound input. However, when I debug the app on my cellphone I can't the user audio input... Do I need to, somehow, get the user authorization to use his microphone?

DigitalEvolution
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  • Please see my answer on your other question related to this issue: http://stackoverflow.com/a/41175381/6609803 – Edin Dec 16 '16 at 00:14

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