I just made a simple testing app to display keycode of keystrokes along with modifiers. It works fine for 3 keystrokes, then the app crashes. When it crashes, debug console just shows (LLDB) at the end. Any suggestion what might be causing this? Maybe something has to do with thread or pointer, but I'm not sure how I can fix this. I'm including the code below. I'd really appreciate any help! Thanks!
import Cocoa
import Foundation
class ViewController: NSViewController {
@IBOutlet weak var textField: NSTextFieldCell!
let speech:NSSpeechSynthesizer = NSSpeechSynthesizer()
func update(msg:String) {
textField.stringValue = msg
print(msg)
speech.startSpeaking(msg)
}
func bridgeRetained<T : AnyObject>(obj : T) -> UnsafeRawPointer {
return UnsafeRawPointer(Unmanaged.passRetained(obj).toOpaque())
}
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.global().async {
func myCGEventCallback(proxy: CGEventTapProxy, type: CGEventType, event: CGEvent, refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? {
let parent:ViewController = Unmanaged<ViewController>.fromOpaque(refcon!).takeRetainedValue()
if [.keyDown].contains(type) {
let flags:CGEventFlags = event.flags
let pressed = Modifiers(rawValue:flags.rawValue)
var msg = ""
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskAlphaShift.rawValue)) {
msg+="caps+"
}
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskShift.rawValue)) {
msg+="shift+"
}
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskControl.rawValue)) {
msg+="control+"
}
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskAlternate.rawValue)) {
msg+="option+"
}
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskCommand.rawValue)) {
msg += "command+"
}
if pressed.contains(Modifiers(rawValue:CGEventFlags.maskSecondaryFn.rawValue)) {
msg += "function+"
}
var keyCode = event.getIntegerValueField(.keyboardEventKeycode)
msg+="\(keyCode)"
DispatchQueue.main.async {
parent.update(msg:msg)
}
if keyCode == 0 {
keyCode = 6
} else if keyCode == 6 {
keyCode = 0
}
event.setIntegerValueField(.keyboardEventKeycode, value: keyCode)
}
return Unmanaged.passRetained(event)
}
let eventMask = (1 << CGEventType.keyDown.rawValue) | (1 << CGEventType.keyUp.rawValue)
guard let eventTap = CGEvent.tapCreate(tap: .cgSessionEventTap, place: .headInsertEventTap, options: .defaultTap, eventsOfInterest: CGEventMask(eventMask), callback: myCGEventCallback, userInfo: UnsafeMutableRawPointer(mutating: self.bridgeRetained(obj: self))) else {
print("failed to create event tap")
exit(1)
}
let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0)
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, .commonModes)
CGEvent.tapEnable(tap: eventTap, enable: true)
CFRunLoopRun()
}
// Do any additional setup after loading the view.
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
}