I am trying to make a flappy bird look alike off of a youtube video ( https://www.youtube.com/watch?v=D7ntzPFvMf0) and it was made in swift 2. I am attempting to do this in swift 3. Everything has been going smoothly until i reached the touch began function.
All prior physics behaviors were working like is affected by gravity. When touch began is clicked nothing happens. I tested to see if it is even working by printing and it is. So I'm trying to get my datBoi to jump when clicked. As a note the video had me put
datBoi.physicsBody?.applyImpulse(CGVectorMake( 0, 100))
but I replaced it with what I know have
CGVector(dx: 0,dy: 100)
as this seems to be expired in swift 3.
Any help is appreciated here is my code concerning the datBoi object.
struct PhysicsCategory
{
static let datBoi : UInt32 = 0x1 << 1
static let Ground : UInt32 = 0x1 << 2
static let Wall : UInt32 = 0x1 << 3
}
class GameScene: SKScene
{
var Ground = SKSpriteNode()
var datBoi = SKSpriteNode()
override func didMove(to view: SKView)
{
datBoi = SKSpriteNode(imageNamed: "datboi")
datBoi.size = CGSize(width: 150, height: 240)
datBoi.position = CGPoint(x: -85, y: 0)
datBoi.physicsBody = SKPhysicsBody(rectangleOf: datBoi.size)
datBoi.physicsBody?.categoryBitMask = PhysicsCategory.datBoi
datBoi.physicsBody?.collisionBitMask = PhysicsCategory.Ground | PhysicsCategory.Wall
datBoi.physicsBody?.contactTestBitMask = PhysicsCategory.Ground | PhysicsCategory.Wall
datBoi.physicsBody?.affectedByGravity = true
datBoi.physicsBody?.isDynamic = true
datBoi.zPosition = 2
self.addChild(datBoi)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
datBoi.physicsBody?.velocity = CGVector(dx: 0, dy: 0)
datBoi.physicsBody?.applyImpulse(CGVector(dx: 0, dy: 100))
print("hi")
}
}