I need to test ray-model intersections. I know that there is a build in method to test a ray intersection with Viewport3D ( https://blogs.msdn.microsoft.com/wpf3d/2009/05/18/3d-hit-testing/ )
I can't find any way to use it to test a Model3D. I need to test whole model for intersection, not only a visible part.
Any help will be very appreciated.