I am attempting to create an input field in a google daydream app using the latest Google VR SDK for Unity and Unity 5.4.2.
I am wondering if someone may have insight into integrating the Daydream Keyboard. I can place a canvas and input field but when I run the application on the Pixel and Daydream View, and select the inputfield the standard android keyboard renders.
I am not sure if the Daydream Keyboard needs to be integrated separately in unity.
The Daydream keyboard is installed and is functional on published daydream apps.