The Theta360 camera can capture 360 images for your VR app. This page describes how to display images from it in Unity with a custom shader.
You can use WWW
and json
to get Image
from it through Wifi. Here is a full working example of how to do that. You can obtain the whole project here.
In terms of performance or latency like you mentioned in your other post, you should replace WWW
with UnityWebRequest
then implement DownloadHandlerScript
. This will make everything run smoothly especially when you want to stream the images continuously instead of taking snapshots.