If I am not using SpriteKit, this works in watchOS, and I can feel the slight vibration.
WKInterfaceDevice.current().play(.click)
But if I am using this in SpriteKit, says:
override func update(_ currentTime: TimeInterval) {
...
WKInterfaceDevice.current().play(.click)
}
It does not work, no click sound, no haptic feedback. I also tried other WKHapticType and the result is the same. Any idea?