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If I am not using SpriteKit, this works in watchOS, and I can feel the slight vibration.

WKInterfaceDevice.current().play(.click)

But if I am using this in SpriteKit, says:

override func update(_ currentTime: TimeInterval) {
    ...
    WKInterfaceDevice.current().play(.click)
}

It does not work, no click sound, no haptic feedback. I also tried other WKHapticType and the result is the same. Any idea?

Lim Thye Chean
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