0

I'm trying to make my sound effects work as in 3D environment in a 2D platformer game.

The problem is that when I set Spatial Blend option to 3D on my sound effects it gets really quiet but if I keep it on 2D it will play at the same volume through-out the entire room.

All of the answers to this problem recommend keeping the Spatial Blend option on 2d but I actually want to hear the sound effect at different volume levels depending on where the camera/character is.

code11
  • 1,986
  • 5
  • 29
  • 37
mashinkata
  • 55
  • 1
  • 1
  • 11

1 Answers1

0

May be change curve distance volume?

OnionFan
  • 479
  • 3
  • 10