I'm trying to make my sound effects work as in 3D environment in a 2D platformer game.
The problem is that when I set Spatial Blend option to 3D on my sound effects it gets really quiet but if I keep it on 2D it will play at the same volume through-out the entire room.
All of the answers to this problem recommend keeping the Spatial Blend option on 2d but I actually want to hear the sound effect at different volume levels depending on where the camera/character is.