I'm trying to write a function which displays image. Function displays image but image is faint, inclined, uncolored and coating all of the screen. I used SOIL to load image.
GLuint texture_id=loadIm(file_name);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture_id);
glLoadIdentity();
glColor3f(1, 1, 1);
glFrontFace(GL_CCW);
glCullFace(GL_FRONT);
glBindTexture(GL_TEXTURE_2D, texture_id);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2f(0, 0.0);
glTexCoord2f(1,0); glVertex2f(ww, 0.0);
glTexCoord2f(1,1); glVertex2f(ww,wh);
glTexCoord2f(0,1); glVertex2f(0, wh);
glEnd();
glFlush();
glutSwapBuffers();
If you want to check out loadIm function:
glEnable(GL_TEXTURE_2D);
GLuint texture_id;
glGenTextures(1, &texture_id);
width,height;
glBindTexture(GL_TEXTURE_2D, texture_id);
unsigned char *image = SOIL_load_image(file_name, &width, &height, 0, SOIL_LOAD_RGBA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
printf("Width: %d \n Height: %d\n",width,height);
printf("Texture ID: %d\n",texture_id);
printf("Data: %p",image);
SOIL_free_image_data(image);
if (texture_id == -1) {
return -1;
}
return texture_id;
Can I fix it? If yes, how can I?
EDIT: I found a way to fix faint and colorless problem. I just missed to change GL_RGB to GL_RGBA in loadIm function. But inclining and duplicating problems are continue.