Are there intrinsics/instructions on GPUs specific for the common operations of OpenGL/DirectX, such as triangle filling, texture mapping, clipping, etc? And if so, can they be accessed using OpenCL or CUDA code running on the GPU?
Edit: I was wondering if operations like triangle filling, etc. in OpenGL make use of specific GPU instructions that cannot be accessed from OpenCL or CUDA, so that it is impossible to implement them as efficiently in OpenCL/CUDA, as they would be using OpenGL (with a render-to-texture context).