I wonder is there a better solution for this task. One have a function which called concurrently by some amount of threads, but if some thread is already executing the code the other threads should skip that part of code and wait until that thread finish the execution. Here is what I have for now:
int _flag = 0;
readonly ManualResetEventSlim Mre = new ManualResetEventSlim();
void Foo()
{
if (Interlocked.CompareExchange(ref _flag, 1, 0) == 0)
{
Mre.Reset();
try
{
// do stuff
}
finally
{
Mre.Set();
Interlocked.Exchange(ref _flag, 0);
}
}
else
{
Mre.Wait();
}
}
What I want to achieve is faster execution, lower overhead and prettier look.