I'm trying to deploy a WebGL built with Unity to Firebase Hosting, but I'm getting an error:
Invoking error handler due to Uncaught SyntaxError: Unexpected token <
.
I can run it fine on localhost, though. I'm using the production build, not the development one, so I have the following file structure:
- index.html
- Release
- UnityLoader.js
- webgl.datagz
- webgl.jsgz
- webgl.memgz
- TemplateData (image, css and js files)
Any ideas? Anyone faced this issue before?