The code is here:
using (var server = new ResponseSocket()) { server.Bind("tcp://*:5555"); while (true) { var message = server.ReceiveFrameString(); Console.WriteLine("Received {0}", message); // processing the request Thread.Sleep(100); Console.WriteLine("Sending World"); server.SendFrame("World"); } }
You can read the complete topic at : http://netmq.readthedocs.io/en/latest/introduction/
The line which I don't understand is server.SendFrame("World");
How does the server know which client to send this message?