I would like to create "god rays" effect/lighting on a 3D shape. If I have a Box
, I would like to have a light source behind it that will create "god rays" around it. Below, is an image I found showing the idea (imagine the window as an opaque box and the rays coming around all sides):
I tried setting a PointLight
source, but all lights illuminate "solid" objects, so you can't see the effect around them. My guess would be to fill the area around the shape with some sort of air-like, partially transparent material, that engulfs the shape; and that the light can reflect from.
How would I go about creating "god rays?