I'm trying to come up with a way to play an audio clip, and have it loop, until the button associated with that audio clip is released, much like a sample pad. How would one do this?
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I have edited your question because you are asking about *android development*, not the IDE. – OneCricketeer Oct 30 '16 at 08:17
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Whoops, didn't even realize that. – David Corneliusen Oct 30 '16 at 08:18
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No worries. Have you tried to implement anything related to your problem? If so, please [edit]. – OneCricketeer Oct 30 '16 at 08:21
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I'm getting very close. I just need to find a way to ignore a MotionEvent.MOVE. I just want to be able to hold the press down, but when that happens, the move event happens very easily and resets the audio. – David Corneliusen Oct 30 '16 at 09:29