Short version: is there any stable/reliable way to serialize/de-serialize a Boost.Geometry rtree ?
Longer version: The rtree implementation in Boost.Geometry has experimental support for serialization/de-serialization, but the support is unstable, it sometimes throws exceptions during de-serialization. I don't even know whether it corrupts the tree data silently.
I have implemented a simple but very slow hack: serialize all the tree nodes (instead of the tree as a whole), and rebuild the tree during de-serialization. I want something faster.