In my game, I need to play a sound effect and there will be occasions where multiple instances of the exact same sound effect will need to play simultaneously, say, 10 phones ringing nearly at the same time.
I could make one instance of AVAudioPlayer
every time the sound needs to play, but I am worried by the delay it might add before playing, and it just doesn't feel like the right solution...
Is there some API made especially for that that I could use ?
Thank you.