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In my game, I need to play a sound effect and there will be occasions where multiple instances of the exact same sound effect will need to play simultaneously, say, 10 phones ringing nearly at the same time. I could make one instance of AVAudioPlayer every time the sound needs to play, but I am worried by the delay it might add before playing, and it just doesn't feel like the right solution...

Is there some API made especially for that that I could use ?

Thank you.

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