I get a GL_INVALID_OPERATION
error when calling glGenTextures
and I have no idea what could be responsible for it.
I am using QtOpenGLWidget to retrieve the context and it looks valid at the time I call glGenTextures()
(at least I have one since glGetString(GL_VERSION)
and glxGetCurrentContext()
both return something which is not crap)
The faulty code is called from the QOpenGLWidget::resizeGL()
method. In the QOpenGLWidget::initializeGL()
I compile successfully some shader programs and I create / upload data to VAO / VBOs.
So my questions are :
- What are the common faulty cases of
glGenTextures()
except not having an OpenGL context at all - Can an OpenGL context be invalid or messed up and, in such a case
- How can I check that my OpenGL context is valid ?
EDIT: Since I strongly believe this is related to the fact my machine has no proper GPU, here is the return of glxinfo.