Did you try to call:
[self.view resignFirstResponder];
That should cancel all pending UITouches.
If this doesn't work, you can keep trace of your touches:
define a NSMutableSet where you store current touches:
NSMutableSet *_currentTouches;
in your init():
_currentTouches = [[NSMutableSet alloc] init];
And implement:
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super.touchesBegan:touches withEvent:event];
[_currentTouches unionSet:touches]; // record new touches
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super.touchesEnded:touches withEvent:event];
[_currentTouches minusSet:touches]; // remove ended touches
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super.touchesEnded:touches withEvent:event];
[_currentTouches minusSet:touches]; // remove cancelled touches
}
Then, when you need to clean your touches (when you release your view for instance):
- (void)cleanCurrentTouches {
self touchesCancelled:_currentTouches withEvent:nil];
_currentTouchesremoveAllObjects];
}
It is, I think, a bit hacky, but the doc says:
When an object receives a touchesCancelled:withEvent: message it
should clean up any state information that was established in its
touchesBegan:withEvent: implementation.