I use freeglut to display OpenGL renderings in a Windows window. The last step of my pipeline is to grab the pixels from my buffer using glReadPixels()
for later processing (e.g. storing in a video file).
However, as soon as I minimize the window using the standard Windows minimize button, the call to glReadPixels()
does not read any data and as soon as I restore the window to its visible state, it works again.
How can I continue rendering even if the window is minimized?
This is how I fetch the image data:
GLint viewPortParams[4];
glGetIntegerv(GL_VIEWPORT, viewPortParams);
const int width = viewPortParams[2];
const int height = viewPortParams[3];
// outImage is a cv::Mat* which stores image data as matrix
outImage->create(height, width, CV_8UC3);
// Set it to all grey for debugging - if image stays grey, data has not been fetched.
outImage->setTo(145);
const size_t step = static_cast<size_t>(renderParameters.outImage->step);
const size_t elemSize = renderParameters.outImage->elemSize();
//Set the byte alignment
glPixelStorei(GL_PACK_ALIGNMENT, (step & 3) ? 1 : 4);
//set length of one complete row
glPixelStorei(GL_PACK_ROW_LENGTH, step / elemSize);
glFlush(); //the flush before and after are to prevent unintentional flipping
glReadBuffer(GL_BACK);
glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, outImage->data);
/*
* Now, outImage->data does contain the desired image if window is normal
* but stays grey (i.e. the value 145 set above) if minimized
*/
glFlush();
glutSwapBuffers();
Interesting side note: using a completely offscreen pipeline (using glutHideWindow()
) does work - the image data is correctly retrieved