Is there any generic way of loading resources runtime in monogame. Like loading Texture2d would be like this
Texture2D.FromStream(graphixDevice,someStream)
is there something like
Resource<Texture2D>.LoadFromStream(stream);
Is there any generic way of loading resources runtime in monogame. Like loading Texture2d would be like this
Texture2D.FromStream(graphixDevice,someStream)
is there something like
Resource<Texture2D>.LoadFromStream(stream);
The preferred way of loading assets is through ContentManager
. The Load<T>
method is generic, but requires the asset be processed with the Content Pipeline. The asset is optimized and stored in a fast-to-load format along with all dependencies (textures for model, etc.).
The type-specific FromStream
methods exist only for the few cases where the content can't be preprocessed, eg. user-generated content.