I have a list with Swipe Actions on it using IOnTouchListener, as dragging occurs I am changing the Left of a LinearLayout to reveal a second LinearLayout behind it. That layout has two buttons, one is hidden. If the user does a "quick" swipe then I move the Left of the top view to a specific value and fire some code. This code changes the invisible button to be visible. When the ViewState of that button changes it makes the top view's Left snap back to 0 instead of staying where I place it. Any idea why it would do this or how to work around it.
The XML looks like... (But will change slightly based on the answer to another question I posted)
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:local="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="fill_vertical"
android:background="@color/black"
android:id="@+id/Swipe"
>
<LinearLayout
android:id="@+id/LeftContentView"
android:layout_width="175dp"
android:layout_height="match_parent"
android:background="@color/yellow"
android:layout_alignParentLeft="true"
android:orientation="horizontal"
>
<Button
android:id="@+id/ApproveButton"
android:layout_width="0dp"
android:layout_weight=".72"
android:layout_height="match_parent"
android:background="#2796C3"
android:text="Approve"
android:layout_alignParentLeft="true"
/>
<Button
android:id="@+id/ApproveUndoButton"
android:layout_width="0dp"
android:layout_weight=".28"
android:layout_height="match_parent"
android:background="#215681"
android:text="Undo"
android:layout_toRightOf="@id/ApproveButton"
/>
</LinearLayout>
<LinearLayout
android:layout_alignParentRight="true"
android:id="@+id/RightContentView"
android:layout_width="175dp"
android:layout_height="match_parent"
android:background="@color/black"
android:orientation="horizontal"
>
<Button
android:id="@+id/DenyButton"
android:layout_width="0dp"
android:layout_weight=".72"
android:layout_height="match_parent"
android:background="#FF0000"
android:text="Deny"
/>
<Button
android:id="@+id/DenyUndoButton"
android:layout_width="0dp"
android:layout_weight=".28"
android:layout_height="match_parent"
android:background="#860000"
android:text="Undo"
/>
</LinearLayout>
<LinearLayout
android:id="@+id/TopContentView"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#1F1F1F">
<LinearLayout
android:layout_height="fill_parent"
android:layout_width="match_parent" >
<ImageView
android:id="@+id/UnreadImage"
android:layout_height="match_parent"
android:layout_width="7dp"
android:src="@drawable/vertical_blue_bar"
android:background="#2796C3"/>
<LinearLayout
android:id="@+id/ListText"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingLeft="10dip"
android:padding="12dp">
<TextView
android:id="@+id/Text_Line1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="13dip"
/>
<TextView
android:id="@+id/Text_Line2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="13dip"
/>
<TextView
android:id="@+id/Text_Line3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="@color/white"
android:textSize="11dip"
/>
</LinearLayout>
</LinearLayout>
</LinearLayout>
</RelativeLayout>
I am not using Java, I am using Xamarin with C#. Here are the relevant pieces of code...
public bool OnTouch(View v, MotionEvent e)
{
switch (e.Action)
{
case MotionEventActions.Down:
OriginalTouchX = Math.Ceiling(e.RawX);
index = e.ActionIndex;
pointerId = e.GetPointerId(index);
VelocityTracker.AddMovement(e);
break;
case case MotionEventActions.Move:
VelocityTracker.AddMovement(e);
ChangeX(newX);
VelocityTracker.ComputeCurrentVelocity(1);
float velocity = Math.Abs(VelocityTracker.GetXVelocity(pointerId));
if (velocity > SlowDrag && Math.Abs(distanceMoved) > (DragThreshold / 3))
{
QuickApprove();
}
break;
}
}
void QuickApprove()
{
ToggleUndoButton(true, true);
WaitingForUndo = true;
ChangeX(DragThreshold);
this.ApproveTimer.Start(true);
}
private void ToggleUndoButton(bool ShowUndo, bool LeftSide)
{
this.ApproveUndoButton.Visibility = ViewStates.Visible;
this.ApproveButton.Text = "Approving...";
}
private void ChangeX(int newX)
{
int width = this.TopContentView.Right - this.TopContentView.Left;
this.TopContentView.Left = newX;
this.TopContentView.Right = this.TopContentView.Left + width;
}
If in the ToggleUndoButton method I comment out the line
this.ApproveUndoButton.Visibility = ViewStates.Visible;
Everything works fine. The Left of TopContentView changes to be equal to my DragThreshold, the text changes to Approving... the timer starts, It stays this way for 2 seconds, then the code in my timer tick fires and the TopContentView is moved back to a Left of 0. If I leave in the visibility change then the TopContentView is immediately moved back to 0 instead of waiting until the timer is done.