How do I prevent the same tic tac toe coordinate from being inputted by the user?
The user input is taken at the main method in the Game Class.
The tic tac toe cells with [x, y] coordinates ranging from (0-2) can be either:
0(_), 1 (X) or 2 (O)
Grid Class with alpha beta search tree pruning algorithm
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
class Grid {
List<Cell> availableCells;
int[][] board = new int[3][3];
Scanner scan = new Scanner(System.in);
// Set limit to search tree depth
int treeDepth = 9;
List<CellsAndScores> rootsChildrenScore = new ArrayList<>();
public int score() {
int score = 0;
// Check all columns
for (int j = 0; j < 3; ++j) {
int X = 0;
int O = 0;
for (int i = 0; i < 3; ++i) {
if (board[i][j] == 0) {
} else if (board[i][j] == 1) {
X++;
} else {
O++;
}
}
score += changeInScore(X, O);
}
// Check all rows
for (int i = 0; i < 3; ++i) {
int X = 0;
int O = 0;
for (int j = 0; j < 3; ++j) {
if (board[i][j] == 0) {
} else if (board[i][j] == 1) {
X++;
} else {
O++;
}
}
score += changeInScore(X, O);
}
int X = 0;
int O = 0;
// Check diagonal (first)
for (int i = 0, j = 0; i < 3; ++i, ++j) {
if (board[i][j] == 1) {
X++;
} else if (board[i][j] == 2) {
O++;
} else {
}
}
score += changeInScore(X, O);
X = 0;
O = 0;
// Check Diagonal (Second)
for (int i = 2, j = 0; i > -1; --i, ++j) {
if (board[i][j] == 1) {
X++;
} else if (board[i][j] == 2) {
O++;
} else {
}
}
score += changeInScore(X, O);
return score;
}
private int changeInScore(int X, int O) {
int change;
if (X == 3) {
change = 100;
} else if (X == 2 && O == 0) {
change = 10;
} else if (X == 1 && O == 0) {
change = 1;
} else if (O == 3) {
change = -100;
} else if (O == 2 && X == 0) {
change = -10;
} else if (O == 1 && X == 0) {
change = -1;
} else {
change = 0;
}
return change;
}
public int alphaBetaMinimax(int alpha, int beta, int depth, int turn) {
if (beta <= alpha) {
System.out.println("Pruning at tree depth = " + depth + " alpha: " + alpha + " beta: " + beta);
if (turn == 1)
return Integer.MAX_VALUE;
else
return Integer.MIN_VALUE;
}
if (depth == treeDepth || gameOver()) {
return score();
}
List<Cell> cellsAvailable = getAvailableStates();
if (cellsAvailable.isEmpty()) {
return 0;
}
if (depth == 0) {
rootsChildrenScore.clear();
}
int maxValue = Integer.MIN_VALUE, minValue = Integer.MAX_VALUE;
for (int i = 0; i < cellsAvailable.size(); ++i) {
Cell cell = cellsAvailable.get(i);
int currentScore = 0;
if (turn == 1) {
placeAMove(cell, 1);
currentScore = alphaBetaMinimax(alpha, beta, depth + 1, 2);
maxValue = Math.max(maxValue, currentScore);
// Set alpha
alpha = Math.max(currentScore, alpha);
if (depth == 0) {
rootsChildrenScore.add(new CellsAndScores(currentScore, cell));
}
} else if (turn == 2) {
placeAMove(cell, 2);
currentScore = alphaBetaMinimax(alpha, beta, depth + 1, 1);
minValue = Math.min(minValue, currentScore);
// Set beta
beta = Math.min(currentScore, beta);
}
// reset board
board[cell.x][cell.y] = 0;
// Do not evaluate the rest of the branches after search tree is pruned
if (currentScore == Integer.MAX_VALUE || currentScore == Integer.MIN_VALUE)
break;
}
return turn == 1 ? maxValue : minValue;
}
public boolean gameOver() {
// Game is over is someone has won, or board is full (draw)
return (hasXWon() || hasOWon() || getAvailableStates().isEmpty());
}
public boolean hasXWon() {
if ((board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] == 1)
|| (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] == 1)) {
// System.out.println("X Diagonal Win");
return true;
}
for (int i = 0; i < 3; ++i) {
if (((board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] == 1)
|| (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] == 1))) {
// System.out.println("X Row or Column win");
return true;
}
}
return false;
}
public boolean hasOWon() {
if ((board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] == 2)
|| (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] == 2)) {
// System.out.println("O Diagonal Win");
return true;
}
for (int i = 0; i < 3; ++i) {
if ((board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] == 2)
|| (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] == 2)) {
// System.out.println("O Row or Column win");
return true;
}
}
return false;
}
public List<Cell> getAvailableStates() {
availableCells = new ArrayList<>();
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i][j] == 0) {
availableCells.add(new Cell(i, j));
}
}
}
return availableCells;
}
public void placeAMove(Cell Cell, int player) {
board[Cell.x][Cell.y] = player; // player = 1 for X, 2 for O
}
public Cell returnBestMove() {
int MAX = -100000;
int best = -1;
for (int i = 0; i < rootsChildrenScore.size(); ++i) {
if (MAX < rootsChildrenScore.get(i).score) {
MAX = rootsChildrenScore.get(i).score;
best = i;
}
}
return rootsChildrenScore.get(best).cell;
}
public void displayBoard() {
System.out.println();
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i][j] == 0)
System.out.print("_" + " ");
if (board[i][j] == 1)
System.out.print("X" + " ");
if (board[i][j] == 2)
System.out.print("O" + " ");
}
System.out.println("");
}
System.out.println();
}
public void resetGrid() {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
board[i][j] = 0;
}
}
}
}
Cell class
class Cell {
int x, y;
public Cell(int x, int y) {
this.x = x;
this.y = y;
}
public String toString() {
return "[" + x + ", " + y + "]";
}
}
class CellsAndScores {
int score;
Cell cell;
CellsAndScores(int score, Cell cell) {
this.score = score;
this.cell = cell;
}
}
Game Class with main method - takes user input
import java.util.Random;
public class Game {
public static void main(String[] args) {
Grid grid = new Grid();
Random random = new Random();
grid.displayBoard();
System.out.print("Who moves first? [1]Computer(X) [2]User(O): ");
int turn = grid.scan.nextInt();
if (turn == 1) {
Cell p = new Cell(random.nextInt(3), random.nextInt(3));
grid.placeAMove(p, 1);
grid.displayBoard();
}
while (!grid.gameOver()) {
int x = 0, y = 0;
System.out.print("Please enter an x coordinate [0-2]: ");
x = grid.scan.nextInt();
System.out.print("Please enter an y coordinate [0-2]: ");
y = grid.scan.nextInt();
Cell userMove = new Cell(y, x);
grid.placeAMove(userMove, 2); // 2 for O and O is the user
grid.displayBoard();
if (grid.gameOver())
break;
grid.alphaBetaMinimax(Integer.MIN_VALUE, Integer.MAX_VALUE, 0, 1);
for (CellsAndScores pas : grid.rootsChildrenScore)
System.out.println("Cell: " + pas.cell + " Score: " + pas.score);
grid.placeAMove(grid.returnBestMove(), 1);
grid.displayBoard();
}
if (grid.hasXWon()) {
System.out.println("Unfortunately, you lost!");
grid.resetGrid();
} else if (grid.hasOWon()) {
System.out.println("You win!");
grid.resetGrid();
} else {
System.out.println("It's a draw!");
grid.resetGrid();
}
}
}