Hi I am porting an OpenGL app to OpenGL ES 3.0 and I wonder if exists any equivalent function to glVertexAttribI2i
void glVertexAttribI2i(GLuint index, GLint v0, GLint v1);
The closest I could find GLES is glVertexAttrib family which doc says:
These commands can be used to specify one, two, three, or all four components of the generic vertex attribute specified by index. ... Similarly, a 2 in the name of the command indicates that values are provided for the first two components, the third component will be set to 0, and the fourth component will be set to 1...
Anybody see any way I can use some of these functions to replace glVertexAttribI2i?