Normally we either create a sprite from a sprite frame, a file, or a texture by doing something like:
Sprite* foo = Sprite::create(filename);
How can one create a white square of specified dimensions without using DrawNode or passing a file to a sprite ?
I know this is possible, because I stumbled upon another post which described how to do it, but neglected to book mark it, and the post doesn't show up in search results..