2

I created a particle system that should act as a spaceship's vehicle fire.

enter image description here enter image description here

I've added it in a node loaded from a COLLADA file (made with Blender):

let engine = _spaceship.childNode(withName: "Engine", recursively: false)!

let engine_pSystem = SCNParticleSystem(named: "Engine", inDirectory: "art.scnassets")!
engine.addParticleSystem(engine_pSystem)

But the particle system looks black (literally like smoke) from certain angles, while from certain angles it looks normal (like in the scnp file of the image above). This video shows the problem: https://youtu.be/JvNe140C068

Ramy Al Zuhouri
  • 21,580
  • 26
  • 105
  • 187

1 Answers1

2

Try these settings, or similar to them...

enter image description here

Confused
  • 6,048
  • 6
  • 34
  • 75
  • What about this specifically fixed the problem? – kevlar Apr 25 '17 at 07:03
  • No, but I don't have a setup to try this. I'd like to understand the underlying concept as opposed to trying random things and not understanding why they work. – kevlar Apr 26 '17 at 21:07
  • You don't need a setup to try this. You can start with the SceneKit template, and nothing else. That's what this is. The question doesn't provide enough information (nothing about lighting, scene setup, cameras, backgrounds, objects, etc), hence the "try this..." @kevlar – Confused Apr 29 '17 at 09:41