I have a widget.newScrollView component and a widget.newButton in front of it. Unfortunately when i click my button it also calls my ScrollView "tap" handler. How do i stop my ScrollView from getting this event? Here is some of the code I'm using:
local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
end
return true; **I tried this - but it had no effect**
end
added
local button1 = widget.newButton(
{
label = "button",
onEvent = handleButtonEvent,
emboss = false,
shape = "roundedRect",
width = 400,
height = 100,
cornerRadius = 32,
fillColor = { default={1,0,0,1}, over={1,0.1,0.7,1} },
strokeColor = { default={1,0.4,0,1}, over={0.8,0.8,1,1} },
strokeWidth = 4,
fontSize=100;
}
I've got an array (planets) of display.NewImages and my handler - like this:
local planets = {};
planets[1] = display.newImage( "planetHexs/001.png", _topLeft_x, _topLeft_y);
planets[2] = display.newImage( "planetHexs/002.png", _topLeft_x, _topLeft_y + _planet_height2 );
....
local scrollView = widget.newScrollView(
{
top = 0,
left = 0,
width = display.actualContentWidth,
height = display.actualContentHeight,
scrollWidth = 0,
scrollHeight = 0,
backgroundColor = { 0, 0, 0, 0.5},
verticalScrollDisabled=true;
}
for i = 1, #planets do
local k = planets[i];
scrollView:insert( k )
end
function PlanetTapped( num )
print( "You touched the object!"..num );
end
for i = 1, #planets do
local k = planets[i];
k:addEventListener( "tap", function() PlanetTapped(i) end )
end
I get this print log:
Button was pressed and released
You touched the object2