Environment
- Xcode 8
- Swift 3
-
I want to be able to determine if a user taps on a
MKPointAnnotation
and then extract information (like title
and subtitle
) from that annotation for use within my app.I imagine this is not terribly difficult, but I'm a bit lost in terms of what I need to do / what various classes / objects / methods / etc. I need to use to do this.
So I'm looking for pointers / guidance - code is welcome, but at this point the pointers / guidance would be a significant step forward for me.
- Abridged version of the code thus far (trying to limit it to just the relevant pieces)
class NewLocationViewController: UIViewController, CLLocationManagerDelegate, UITextFieldDelegate {
//... various @IBOutlet's for text fields, buttons, etc. ...
@IBOutlet weak var map: MKMapView!
var coords: CLLocationCoordinate2D?
var locationManager: CLLocationManager = CLLocationManager()
var myLocation: CLLocation!
var annotation: MKPointAnnotation!
var annotationList: [MKPointAnnotation] = []
var matchingItems: [MKMapItem] = [MKMapItem]()
override func viewDidLoad() {
super.viewDidLoad()
//... text field delegates, and other initilizations ...
locationManager.requestWhenInUseAuthorization()
if CLLocationManager.locationServicesEnabled() {
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.delegate = self
}
myLocation = nil
//... other initializations...
}
// Search for things that match what my app is looking for ("<search string>")
func performSearch() {
annotationList.removeAll() // clear list
matchingItems.removeAll() // clear list
var closest = MKMapItem()
var distance = 10000.0
let request = MKLocalSearchRequest()
let span = MKCoordinateSpan(latitudeDelta: 0.001, longitudeDelta: 0.001)
request.naturalLanguageQuery = "<search string>"
request.region = MKCoordinateRegionMake(myLocation.coordinate, span)
let search = MKLocalSearch(request: request)
if search.isSearching {
search.cancel()
}
search.start(completionHandler: {
(_ response, _ error) in
if error != nil {
self.showAlert(msg: "Error occurred in search\nERROR: \(error?.localizedDescription)")
}
else if response!.mapItems.count == 0 {
self.showAlert(msg: "No matches found")
}
else {
for item in response!.mapItems {
// Track the closest placemark to our current [specified] location
let (distanceBetween, prettyDistance) = self.getDistance(loc1: self.myLocation, loc2: item.placemark.location!)
let addrObj = self.getAddress(placemark: item.placemark)
//... some code omitted ...
// Add markers for all the matches found
self.matchingItems.append(item as MKMapItem)
let annotation = MKPointAnnotation()
annotation.coordinate = item.placemark.coordinate
annotation.title = item.name
annotation.subtitle = "\(addrObj.address!) (\(prettyDistance))"
self.map.addAnnotation(annotation)
self.annotationList.append(annotation)
}
//... some code omitted ...
}
})
}
//... code for getDistance(), getAddress() omitted for brevity - they work as designed ...
//... other code omitted as not being relevant to the topic at hand
}
I imagine that I will need to override touchesEnded
and possibly touchesBegan
and maybe touchesMoved
in order to detect the tap.
What I cannot figure out is how to compare a touch
's location (represented as X/Y coordinates on the screen) to an MKPointAnnotation
's or MKMapItem
's location (which is represented as latitude/longitude coordinates on a map)
So - that's kind of where I'm currently stuck. I searched various terms on the web but wasn't able to find anything that [simplisticly] answerwed my question - and in Swift code format (there were a number of postings that looked like they might help, but the code presented wasn't in Swift and I don't do the translation that easily).
UPDATE (19:48 ET)
-
I found this article: How do I implement the UITapGestureRecognizer into my application and tried to follow it, but ...
I modified the code a bit (added UIGestureRecognizerDelegate
):
class NewLocationViewController: UIViewController, CLLocationManagerDelegate, UITextFieldDelegate, UIGestureRecognizerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
//...other code...
let tapHandler = UITapGestureRecognizer(target: self, action: Selector(("handleTap:"))) //<<<== See notes below
tapHandler.numberOfTapsRequired = 1
tapHandler.numberOfTouchesRequired = 1
tapHandler.delegate = self
print("A")//#=#
map.addGestureRecognizer(tapHandler)
map.isUserInteractionEnabled = true
print("B")//#=#
}
func handleTap(tap: UITapGestureRecognizer) {
print("ARRIVED")//#=#
let here = tap.location(in: map)
print("I AM HERE: \(here)")//#=#
}
//...
}
With regard to the declaration / definition of tapHandler
, I tried the following:
let tapHandler = UITapGestureRecognizer(target: self, action: "handleTap:")
let tapHandler = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
let tapHandler = UITapGestureRecognizer(target: self, action: Selector(("handleTap:"))) // supresses warning
The first two caused a warning to show up in Xcode, the last simply supresses the warning:
[W] No method declared with Objective-C selector 'handleTap:'
When I run my app and tap on a pin - I get the following in my log:
A
B
libc++abi.dylib: terminating with uncaught exception of type NSException
Which would seem (to me) to indicate that the general setup in viewDidLoad
is okay, but as soon as it tries to handle the tap, it dies without ever getting to my handleTap
function - and thus the warning (shown above) would seem to be far more serious.
So, I'm not sure if I can count this as making progress, but I'm trying...