Currently I am working with the bablyon.js engine and the only major issue i have so far is the FOV.
The FOV is to shallow that it causes bad rendering appearance at times.
Currently i am using BABYLON.FreeCamera()
as the primary camera with controls attached, this is the format i am using:
var camera1 = new BABYLON.FreeCamera("camera", new BABYLON.Vector3(x,y), scene);
I have done some looking around and from my searches seem to point to there is a way but i can not seem to find the actual way to set it, if someone could help me out it would be greatly appreciated!