I have serialized a C# class using protobuf-net. The resultant byte array is stored in a database. This is for performance reasons and I probably won't be able to change this design. The C# language doesn't make it possible to prevent classes being modified, and the class structure being passed in for deserialization with time may require changes that will not match that used for serialization, causing retrieval to fail.
Other than the wrapper technique suggested here, is there a pattern or technique for handling this kind of problem?