This is a very broad question to be answered on StackOverflow. Still I am trying to give you a start here.
1) Declare two global variables BOOL mouseSwiped
, CGPoint lastPoint
in your UIViewController
.
2)
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:self.view];
}
3)
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
UIGraphicsBeginImageContext(yourSubview.frame.size);
[yourSubview drawInRect:CGRectMake(0, 0, yourSubview.frame.size.width, yourSubview.frame.size.height)];
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 3.0 );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
yourSubview = UIGraphicsGetImageFromCurrentImageContext();
[yourSubview setAlpha:1.0];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
4)
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UIGraphicsBeginImageContext(yourSubview.frame.size);
[yourSubview drawInRect:CGRectMake(0, 0, yourSubview.frame.size.width, yourSubview) blendMode:kCGBlendModeNormal alpha:1.0];
yourSubview = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
Hope this helps