Game maker Studio has the option to create new GML functions using the tools that android has, it is something very interesting for me as a programmer. I was wondering how to implement the gyroscope sensor. It uses "Android.permission ..." I'm not quite sure which ones are necessary for adding the Gyroscope, also it has a Java file where they get the data, Yoyo games have an example:
package ${YYAndroidPackageName};
import android.util.Log;
import java.io.File;
import java.io.FileReader;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.lang.String;
import ${YYAndroidPackageName}.R;
import com.yoyogames.runner.RunnerJNILib;
public class GenericTest
{
private static final int EVENT_OTHER_SOCIAL = 70;
public void ReturnAsync(double arg0, double arg1)
{
int dsMapIndex = RunnerJNILib.jCreateDsMap(null, null, null);
RunnerJNILib.DsMapAddString( dsMapIndex, "type", "finished" );
RunnerJNILib.DsMapAddDouble( dsMapIndex, "argument0", arg0);
RunnerJNILib.DsMapAddDouble( dsMapIndex, "argument1", arg1);
RunnerJNILib.CreateAsynEventWithDSMap(dsMapIndex, EVENT_OTHER_SOCIAL);
}
public double AddTwoNumbers(double arg0, double arg1)
{
double value = arg0 + arg1;
Log.i("yoyo", arg0 + "+" + arg1 + " = " + value);
return value;
}
public String BuildAString(String arg0, String arg1)
{
String myString = arg0 + " " + arg1;
Log.i("yoyo", myString);
return myString;
}
public String HowManyObjects(double arg0, double arg1, String arg2)
{
double value = arg0 + arg1;
Log.i("yoyo", arg0 + "+" + arg1 + " = " + value);
String myString = String.valueOf(value) + " " + arg2;
Log.i("yoyo", myString);
return myString;
}
} // End of class
And then they create the functions in GML in order to be used on Game maker.
I'm not proficient in Android or Java, I would like to know if someone has a clue and knows how to do this? Thank you.
Yoyogame's post: http://help.yoyogames.com/hc/en-us/articles/216755248-Creating-A-Native-Extension-For-Android-GMS-v1-3-