I'm having a serious problem with figuring out an algorithm in the Clojure Quil library. I've been trying to make some diagrams of networks/flocking patterns like this with the functional middleware mode. My question is how do you create a nested "for loop" in Quild in order to connect any given point to any other point with a line? The difference is between a set of points connected 1->2 3->4...etc and a set which is connected 1->2 1->3 1->4 2->3 2->4...etc.
My program looks something like this, though I've tried to edit it to be generic for the purpose of this question.
(ns stack-question.core
(:require [quil.core :as q]
[quil.middleware :as m]))
;how to draw the point
(defn draw-points [point]
(q/point (:x point) (:y point)))
;the main data structure
(defn make-point [num]
{:name num
:x (rand 500.0)
:y (rand 500.0)})
;draws connections between two objects
(defn connections [p1 p2]
(q/stroke 200 200 100 150)
(q/line (:x p1) (:y p1) (:x p2) (:y p2)))))
(defn setup []
(q/frame-rate 30)
{:points (map make-points (take 1000 (range)))})
;this function isn't important to the question
;but let's just say that the points move position each frame
(defn update-state [state]
(update state :points move-group))
;this is the problem function here.
;I'm trying to map over the collection, but with a fixed head
;and do so for each element in the collection
(defn make-conts [coll]
(loop [x coll]
(when (not (empty? (rest coll)))
(map (partial connections (first x)) (rest x))
(recur (rest x)))))
(defn draw-state [state]
(do
;(q/frame-rate 1)
(q/background 0)
(doseq [x (map draw-point (:points state))] x)
(doseq [x (make-conts (:points state))] x)))
(q/defsketch stack-question
:title "GL"
:size [500 500]
:setup setup
:update update-state
:draw draw-state
:middleware [m/fun-mode]
:renderer :opengl)
I hope this isn't totally opaque.