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I need to send both reliable and unreliable packets over the Internet. I can't use TCP and UDP because this is going to cause the TCP starvation/UDP dominance effect. For more information about this effect have a look at the "Mixing TCP and UDP" section in this link. Thus, I need to implement reliable UDP. I want to make UDP connection-oriented. I need to create virtual circuits in order to make UDP connection-oriented. Is this possible? Is there a better way of doing this?

None
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  • Isn't connection-oriented UDP basically TCP? What are you trying to achieve? – starbeamrainbowlabs Sep 13 '16 at 13:31
  • No it isn't TCP. What I want to get is a connection oriented protocol with unreliable unordered packets. TCP is a connection oriented protocol with reliable ordered packets. There is a huge difference. – None Sep 13 '16 at 13:33
  • Ah I see. Sounds like you'll have to roll your own then. I personally haven't heard of anything like that. – starbeamrainbowlabs Sep 13 '16 at 14:10

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