I have a Scroll View containing few buttons as child elements under content-panel. Hierarchy looks like this:
I have implemented OVRTouchpad.TouchHandler
event like this on my script attached to ScrollView:
void Start()
{
#if OVR && !UNITY_EDITOR
OVRTouchpad.Create();
OVRTouchpad.TouchHandler += HandleTouchHandler;
#endif
}
void HandleTouchHandler (object sender, System.EventArgs e)
{
OVRTouchpad.TouchArgs touchArgs = (OVRTouchpad.TouchArgs)e;
if(touchArgs.TouchType == OVRTouchpad.TouchEvent.Left || touchArgs.TouchType == OVRTouchpad.TouchEvent.Up)
{
// Code to scroll UP for swipe in directions LEFT/UP
}
else if(touchArgs.TouchType == OVRTouchpad.TouchEvent.Right || touchArgs.TouchType == OVRTouchpad.TouchEvent.Down)
{
// Code to scroll DOWN for swipe in directions RIGHT/DOWN
}
}
Problem :
As I am using OVR Input Muodule, it processes Tap
input even if I try to swipe. So every time I swipe in any direction while gazing at button (child of scroll view). Button is clicked taking me to some other menu. I am not sure if this is desired behaviour of Gear VR Input system. As I have seen in Oculus Home App (and other apps on store) it only scrolls without triggering clicks on child element.
Is there any way to prevent click/tap if swipe is detected?
Any kind of help is highly appreciated.