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I am developing an application which require to apply audio effect on recorded video.

I am recording video using GPUImage library. I can successfully done with it. Now, I need to apply audio effect like Chipmunk, Gorila, Large Room, etc.

I looked into Apple's document and it say that AudioEngine can't apply AVAudioUnitTimePitch on Input Node (as Microphone).

For solving this problem, I use following mechanism.

  • Record video & audio at same time.
  • Play video. While playing video, start AudioEngine on Audio file and apply AVAudioUnitTimePitch on it.

    [playerNode play]; // Start playing audio file with video preview

  • Merge video and new effected audio file.

Problem :

  • User have to preview a full video for audio effect merge. This is not a good solution. If I set volume of playerNode to 0 (zero). Then It record mute video.

Please provide any better suggestion to do this things. Thanks in advance.

girish_pro
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