i am currently using QOpenGLFunction_4_5_Compability in my GLWidget. Because QOpenGLFunctions doesn't contains glLoadIdentity, glOrtho, glGenBuffers, glBindBuffer and so on.
Why some people using QOpenGLFunctions instead of QOpenGLFunction_4_5_Compability? What is the thing that makes QOpenGLFunctions special?
Which one i should use?