I've started using OpenGL and I'm trying to create a wired sphere with colored longitude lines (like timezones) that rotates. I'm trying to draw them using gluDisk-s and apply shifting in glRotatef func but I get following result (shown on images) How can I fix it? May be there is better way to do this?
The code I'm using:
void CreateDisk(int shift) {
quad = gluNewQuadric();
gluQuadricDrawStyle(quad, GLU_LINE);
glPushMatrix ();
glTranslatef (0., 0., 1.);
glRotatef(shift, 0, 1, 0);
glRotatef(count, 0, 1, 0);
gluDisk (quad, 0.5, .5, 50, 1);
glPopMatrix ();
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30, aspect, .5, 50);
glMatrixMode(GL_MODELVIEW); //select the modelview matrix.
glLoadIdentity ();
gluLookAt(0,0,4,
0,0,0,
0,1,0);
glPushMatrix();
glColor3f(1, 0, 1);
CreateDisk(20);
glColor3f(1, 0, 0);
CreateDisk(60);
glPopMatrix();
glutSwapBuffers();
}
Currently it's creating two disks, that's for testing. First screen Second screen