I am currently developing multiplayer fps shooter, and i am stuck on vehicles.
i tried these "ClientRpc" stuff, "Command" and etc. So Player has Controll script, and this script has function OnControllerColliderHit, so if this happens i call void Disable();
in this method, i disable all colliders and some components i don't need like: shooting, moving, camera etc...
basically all i need is: Disable some player components when he gets in car. script works perfectly in singleplayer, but in multiplayer it looks really weird.
I have also asked this on Unity answers, but didn't get any: http://answers.unity3d.com/questions/1235436/ (scripts are there)
ps(if you'll need some more info or scripts for me to post, just comment. )